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PATRICIO SILES VILLEGAS
Creative Game Designer/Artist
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3D Diorama - Shipwreck on the Desert
Project Type
3D Environment Art
Date
April 2023
Tools Used
Adobe Illustrator, Autodesk Maya, Substance Painter 3D, Unreal Engine
I created a 3D diorama of a shipwreck and added a cel-shading material to the final product. The main idea of this project was to experiment with a more complex model, and also work with post-process materials inside of Unreal Engine. The whole project took about 12 weeks to complete and render.
The main ship model and props were made in Maya, and textured in Substance Painter. All of the cel-shading process was made inside of Unreal Engine.
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