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3D Diorama - Shipwreck on the Desert

Project Type

3D Environment Art

Date

April 2023

Tools Used

Adobe Illustrator, Autodesk Maya, Substance Painter 3D, Unreal Engine

I created a 3D diorama of a shipwreck and added a cel-shading material to the final product. The main idea of this project was to experiment with a more complex model, and also work with post-process materials inside of Unreal Engine. The whole project took about 12 weeks to complete and render.

The main ship model and props were made in Maya, and textured in Substance Painter. All of the cel-shading process was made inside of Unreal Engine.

Do not hesitate to contact me to start networking or discuss any job opportunity.

© 2025 by Patricio Siles Villegas.

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